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LT_MenuControlTagList.c
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C/C++ Source or Header
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1996-09-23
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8KB
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379 lines
/*
** GadTools layout toolkit
**
** Copyright © 1993-1996 by Olaf `Olsen' Barthel
** Freely distributable.
**
** :ts=4
*/
#ifndef _GTLAYOUT_GLOBAL_H
#include "gtlayout_global.h"
#endif
#ifdef DO_MENUS
/****** gtlayout.library/LT_MenuControlTagList ******************************************
*
* NAME
* LT_MenuControlTagList -- Manipulate menus, menu/submenu items (V11)
*
* SYNOPSIS
* LT_MenuControlTagList(Window,Menu,Tags)
* A0 A1 A2
*
* VOID LT_MenuControlTagList(struct Window *,struct Menu *,struct TagItem *);
*
* VOID LT_MenuControlTags(struct Window *,struct Menu *,...);
*
* FUNCTION
* This routine provides a rather efficient way to set and to clear,
* to enable and to disable a number of menus, menu/submenu items
* all at once.
*
* In v18 this routine was modified to disconnect a menu strip
* from a window if it is about to change checkmark states. In
* earlier releases or if a single menu is attached to several
* windows it is recommended that you disconnect the menu from
* the windows it is attached to before you call this routine.
*
* As of v18 this routine is smart enough to handle menu
* mutual exclusion.
*
* INPUTS
* Window - Pointer to Window this menu is attached to. Starting with
* gtlayout.library v16 this parameter may be NULL.
*
* Menu - Pointer to Menu structure as returned by LT_NewMenuTagList.
*
* Tags - Pointer to a list of tagitem values, as found
* in gtlayout.h
*
*
* Tags:
*
* LAMN_ID (ULONG) - Unique ID of menu/menu item/submenu item to
* manipulate.
*
* LAMN_Checked (BOOL) - Set the checkmark state of the
* menu/submenu item.
*
* LAMN_Disabled (BOOL) - Set the availability state of the
* menu/menu item/submenu item.
*
* LAMN_FullMenuNum (UWORD) - Intuition menu number of
* menu/submenu item to manipulate. You would pass the
* result of the FULLMENUNUM() macro here for the
* item in question. (V30)
*
* RESULT
* none
*
* EXAMPLE
* The following tagitem list will clear the checkmark and
* disable the menu item associated with ID 5 and set the
* checkmark for the item associated with ID 6:
*
* LAMN_ID, 5,
* LAMN_Checked, FALSE,
* LAMN_Disabled, TRUE,
* LAMN_ID, 6,
* LAMN_Checked, TRUE,
* TAG_DONE
*
* BUGS
* In library versions up to and including v17.2 this routine
* is broken. It won't do any harm, it just doesn't do what you
* want it to do.
*
* SEE ALSO
* gtlayout.library/LT_NewMenuTagList
*
******************************************************************************
*
*/
VOID LIBENT
LT_MenuControlTagList(REG(a0) struct Window *Window,REG(a1) struct Menu *IntuitionMenu,REG(a2) struct TagItem *Tags)
{
RootMenu *Root = (RootMenu *)((ULONG)IntuitionMenu - offsetof(RootMenu,Menu));
struct TagItem *List,*Entry;
ULONG ID;
MenuNode *Menu;
ItemNode *Item;
BOOL GotIt;
BOOL Disconnected = FALSE;
if(!IntuitionMenu)
return;
List = Tags;
// Make sure that if window and menu are provided,
// the menu is attached to the window.
if(Window && IntuitionMenu)
{
if(Window->MenuStrip != IntuitionMenu)
Window = NULL;
}
while(Entry = NextTagItem(&List))
{
switch(Entry->ti_Tag)
{
// We start with a menu/item/subitem ID
case LAMN_ID:
GotIt = FALSE;
ID = (ULONG)Entry->ti_Data;
// Check if it's on the menu list
for(Menu = (MenuNode *)Root->MenuList.mlh_Head ; Menu->Node.mln_Succ ; Menu = (MenuNode *)Menu->Node.mln_Succ)
{
if(Menu->ID == ID)
{
GotIt = TRUE;
Item = NULL;
break;
}
}
// If it isn't, check the item/subitem list
if(!GotIt)
{
for(Item = (ItemNode *)Root->ItemList.mlh_Head ; Item->Node.mln_Succ ; Item = (ItemNode *)Item->Node.mln_Succ)
{
if(Item->ID == ID)
{
GotIt = TRUE;
Menu = NULL;
break;
}
}
}
// Do nothing if none is found
if(!GotIt)
{
Menu = NULL;
Item = NULL;
}
break;
// We start with a menu/item/subitem ID
case LAMN_FullMenuNum:
GotIt = FALSE;
ID = (ULONG)Entry->ti_Data;
// Check if it's on the menu list
for(Menu = (MenuNode *)Root->MenuList.mlh_Head ; Menu->Node.mln_Succ ; Menu = (MenuNode *)Menu->Node.mln_Succ)
{
if(Menu->MenuCode == ID)
{
GotIt = TRUE;
Item = NULL;
break;
}
}
// If it isn't, check the item/subitem list
if(!GotIt)
{
for(Item = (ItemNode *)Root->ItemList.mlh_Head ; Item->Node.mln_Succ ; Item = (ItemNode *)Item->Node.mln_Succ)
{
if(Item->MenuCode == ID)
{
GotIt = TRUE;
Menu = NULL;
break;
}
}
}
// Do nothing if none is found
if(!GotIt)
{
Menu = NULL;
Item = NULL;
}
break;
// Fiddle with the checkmark
case LAMN_Checked:
if(Item)
{
// Disconnect the window menu before we
// change the states
if(Window && !Disconnected)
{
ClearMenuStrip(Window);
Disconnected = TRUE;
}
if(Entry->ti_Data)
Item->Item.Flags |= CHECKED;
else
Item->Item.Flags &= ~CHECKED;
// Now check for mutual exclusion
if(Item->Item.MutualExclude && Entry->ti_Data)
{
ItemNode *Node;
ULONG Exclude;
LONG Result;
BOOL IsSub;
Exclude = Item->Item.MutualExclude;
// Is the current item a submenu item?
if(SUBNUM(Item->MenuCode) == NOSUB)
IsSub = FALSE;
else
IsSub = TRUE;
// Walk the item list back to the first list entry
// in this menu/submenu
for(Node = Item ; Node->Node.mln_Pred ; Node = (ItemNode *)Node->Node.mln_Pred)
{
// Extract the item number
if(IsSub)
Result = SUBNUM(Node->MenuCode);
else
Result = ITEMNUM(Node->MenuCode);
// Is this the first item?
if(!Result)
{
LONG i,Mask,Value;
// Now build a mask to extract the data
// that should remain constant for all
// items in this list.
if(IsSub)
Mask = 0x07FF; // menu-item + menu
else
Mask = 0x001F; // menu
// This is the constant value
Value = Item->MenuCode & Mask;
// Now we walk down the list
for(i = 0 ; Node->Node.mln_Succ && i < 32 ; i++)
{
// Will this one be affected by the
// mutual exclusion stuff?
if(Node != Item && (Node->Item.Flags & CHECKIT) && (Exclude & (1L << i)))
Node->Item.Flags &= ~CHECKED;
// Move to the next item
Node = (ItemNode *)Node->Node.mln_Succ;
// Is this still the same menu/submenu?
if((Node->MenuCode & Mask) != Value)
break;
}
break;
}
}
}
}
break;
// Turn menus, submenus and items off or on
case LAMN_Disabled:
if(Window)
{
LONG Code;
if(Item)
Code = Item->MenuCode;
else
Code = Menu->MenuCode;
if(Entry->ti_Data)
OffMenu(Window,Code);
else
OnMenu(Window,Code);
}
else
{
UWORD *Flags;
if(Item)
Flags = &Item->Item.Flags;
else
Flags = &Menu->Menu.Flags;
if(Entry->ti_Data)
*Flags &= ~ITEMENABLED;
else
*Flags |= ITEMENABLED;
}
break;
}
}
// Reconnect the menu strip if necessary
if(Disconnected)
ResetMenuStrip(Window,IntuitionMenu);
}
/*****************************************************************************/
VOID
LT_MenuControlTags(struct Window *Window,struct Menu *Menu,...)
{
va_list VarArgs;
va_start(VarArgs,Menu);
LT_MenuControlTagList(Window,Menu,(struct TagItem *)VarArgs);
va_end(VarArgs);
}
#endif /* DO_MENUS */